![]() The Duke Nukem 3D mod scene is nowhere near as huge or diverse as Doom's, but it makes up for that by concentrating an astounding amount of passion and talent into a small space. Everything below assumes you're using EDuke32. It's solid stuff, but its mod support isn't great yet. Also vastly increases system requirements.Īs an aside, there's an alternate engine (from the lead developer of GZDoom, even) called Raze. Befitting its name it can look a little plasticky, and not many mods directly support it. Polymer: Includes a full modern lighting engine, plus support for 3D models.Keeps the classic chunky pixelated aesthetic but renders it more accurately and efficiently. Polymost: What most mods are built around.Chunky, raw, not-so-great for widescreen and doesn't handle looking up and down so well. ![]() EDuke32 has three options, which you can toggle via the in-game Video options menu: The only hard decision is which renderer to use. When you launch the game, pick your mod from the 'custom game content directory' dropdown. Just unzip any given mod to its own directory in the EDuke32 folder. 1998.Installing mods is every bit as easy. "Duke Nukem: Time To Kill Review for PlayStation on ". ^ McNamara, Andy Anderson, Paul Reiner, Andrew (November 1998).^ a b "Duke Nukem: Time to Kill for PlayStation".^ "Duke Nukem : Time To Kill sur PSone".However, it was given a "Teen" rating instead. īoth GT Interactive and n-Space anticipated the game would receive an "Mature" rating from the Entertainment Software Rating Board, due to its violence and strip club scenes. 3D Realms, the developer of the previous games in the series, provided creative input and oversight throughout development. ĭue to its similarity to Tomb Raider, Duke Nukem: Time to Kill was internally nicknamed "Duke Raider". This game was followed up with Duke Nukem: Land of the Babes, and a game was made for the Nintendo 64 called Duke Nukem: Zero Hour.Īccording to n-Space executive producer Erich Dyke, in 1997 publisher GT Interactive approached n-Space and asked if they were interested in creating a new Duke Nukem game. With his enemies eliminated, Duke returns to his time. In the end, Duke encounters the Drak leader, Moloch the Gate Keeper and then kills him. Duke clears out all three time periods, defeating all opposition, including powerful monsters such as "The Reaper", Duke also encounters a dragon referred to as "Wing'd Death". In each scenario, Duke finds evidence of Draks and their pig minions period dress attempting to change history in their favor.ĭuke encounters several stages of action before a final confrontation against an enormous end boss. The objectives of the hub stages are to find 3 key crystals (hidden in a different location each time) and use them to operate a Time-Space Warp that Duke must use to travel to the Old West, Medieval Europe, and Ancient Rome. On each visit to the hub stage, the appearance and enemies change slightly, and the dancers in the strip club change from women to mutated pigs and even men, Duke can kill the dancers, which leads to Mutated Pigs teleporting in, resulting in humorous comments from a disgusted Duke. It is an "inner city" composed of the strip club, a subway, an apartment and manufacturing plant. The first stage of the game is a hub stage. It's up to him now to clean up the timeline. ![]() Apparently, an alien race called the Draks are causing havoc in Earth's timeline, and are aiming to kill Duke. The video sequence is accompanied by the song "The Thing I Hate" by Stabbing Westward. Duke takes out the Pig Cops and the game begins. The game opens with an introduction video sequence of Duke riding his motorbike towards the Bootylicious Strip Club in downtown Los Angeles, only to find the Pig Cops teleporting in to disrupt his fun, turning his motorcycle into a pink child's bicycle. The multiplayer stages can also be accessed in the single-player game by finding stopwatches or 'Surprises.' If these hidden items are found, the player is given an opportunity to take on a horde of enemies in the multiplayer stages using an upgraded version of the current weapon used, with the prize for completion being to keep the upgrade for the remainder of the game. The game also features a two-player deathmatch option, where two players can battle against each other in environments loosely based on the single-player stages referring to the different time periods. The game humorously references Tomb Raider throughout, as well as The Evil Dead, Monty Python and the Holy Grail, the Back to the Future series, The Good, the Bad and the Ugly and the song " I Got You (I Feel Good)" by American singer James Brown. The gameplay and controls are very similar to those of Tomb Raider, though with an emphasis on action rather than on exploration. Duke Nukem: Time to Kill is a third-person shooter video game developed by n-Space and published by GT Interactive for the PlayStation.
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